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No minimum to No maximum. Off-topic Review Activity. Status lozenges ie the bits next to a player's name on the squad screen are also better done than in FM, cycling through each one rather than placing one thing above another and potentially keeping critical information from the player.
A quick pointer hover also lists all the lozenges at once, which is welcome. The scouting system is well presented too, but one thing that did annoy slightly was that new reports were produced every game day, with player positions not highlighted in the said list, meaning you had to click through each player to find out how useful they'd be to you.
And so to the matches themselves. After you've wasted hours fiddling about in the amazingly fun set-piece editor, you'll move onto the team talk screen. This is more comprehensive than FMs equivalent, with different tones and individual criticism or praise to dish out.
The match engine itself looks lush, with more detailed and better animated characters, crowds and stadiums all adding to the experience. In my first friendly in control of Liverpool, Ryan Babel did a neat little step over to bamboozle a Portuguese full-back; Andriy Voronin got done for pushing the keeper while a goalmouth scramble was taking place; and Fernando Torres obeyed my instructions and got booked for 'going to ground' too easily in the box.
These little touches are all, of course, present in FM, but you can actually see them getting played out now and go "Ah, yeah, that idiot Voronin just shoved the keeper over," rather than watch a load of stickmen have a bit of a jostle and then a free kick be given.
A couple of words of caution before you start whipping yourselves into a creamy froth of excitement - the engine isn't without its problems at the time of writing. Things definitely improve when you go into a proper match, with players reacting to the ball's movement and, generally, producing slick games to watch.
The question of whether the engine itself is as robust as FMs is still unanswered, but certainly the signs are there that Sports Interactive might have a genuine contender to'their top dog football managernent status. Browse games Game Portals. Excelente jogo, excelente blog. Boa tarde, Senhores! Mano, o meu tbm tava assim.
Qual o passo? Jogo completo. Highlight Abilities. Modifica as cores dos atributos dos jogadores. Large Pitch. Aumenta o campo 2d. Logos de clubes. Editor de jogos salvos. Sons do jogo. CM4 Pre Game. Enviar por e-mail Postar no blog! Unknown 17 de dezembro de Nevertheless, like strategy games where you don't actually fight, managing a sports club can be equally entertaining. With Championship Manager one of the oldest names in the game we will have to take our team all the way to the top.
If you want a football game that isn't like FIFA or Pro Evolution Soccer PES and that actually focuses all its attention on buying and selling players, managing the squad, planning the training sessions a very important part of the game and the tactics that your team is going to use, you'll definitely like Championship Manager.
In the training section, the game will let us choose the individual training of each player, try out our tactics playing a training match with our best players against the reserves and B squad, train specific movements penalties, shots on goal, 1-on-1, The game has very good graphics, that we will follow from the sideline, being able to give different orders to our players when the ball goes out of touch, or choose when to substitute certain players.
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