These hybrids only occur when a non-occult such as a ghost combine with an occult such as a vampire. Temporary life states such as zombies can also mix with almost any occult Sim, though there are some exceptions. In The Sims and its expansions, life states were not very well defined.
Life states and hybrids were not clearly defined until The Sims 2 and The Sims 3. However, if the player has both Livin' Large and Makin' Magic installed, an early type of hybrid may be possible:.
Zombie-Ghost: In a sense, this hybrid existed in Livin' Large , but was not controllable. The zombie life state was gained when a Sim died but was resurrected by the Grim Reaper as a zombie. With Makin' Magic , this "hybrid" could be controlled when a zombie casts the "Shed Your Skin" charm. The charm allows a Sim to turn into a controllable ghost for a period of time.
This hybrid is essentially the same as a normal Sim who has cast the "Shed Your Skin" charm, as a zombie in The Sims is a Sim with a special skin tone and no personality points. The Sim will be able to go through certain objects and talk to other ghosts, but cannot go through walls. The Alien life state is just a skin tone and different genetics - therefore it can be coupled with any other life state that a normal Sim can be transformed into.
This usually results in the creature having a different color skin tone; for example, a vampire -alien hybrid will have a turquoise skin tone. The Mannequin life state is just a hidden skin tone and different genetics - therefore it can be coupled with any other life state that a normal Sim can be transformed into.
This usually results in the creature having a different color skin tone; for example, a vampire-mannequin hybrid will have a pale bluish grey skin tone. Again, the Zombie life state is just a skin tone, a few autonomous reactions and a funny walk style, therefore it can be mixed with any life state.
This life state also causes some glitches. Upon trasforming into a werewolf, vampire's teeth will get lost and won't return upon transforming back into a vampire, additionaly, there's a rare chance that the icon will show Sim in a neutral "T-Pose".
Nina Caliente as a witch-vampire hybrid. Servos are android Sims built at the Robot Crafting Station. They break down when wet and have to be repaired. Werewolves are Sims which have been infected with Lycanthropy, a life state introduced in Pets. PlantSims are green with unique clothing, and fewer motives. They have a unique leafy hair-style. Witches come in three alignments: Good, Neutral, and Evil. They can use magic. Being Neutral does not affect their appearance, but having the Good or Evil alignments dictate their skin tones.
There is a possibility to make a mix-up of more than 2 hybrids, and thus, a chance to create a "Super-Hybrid" possessing abilities of multiple creatures.
Since any creature can practice Magic, either because they were witches before they were bitten or because the parents were a vampire and a witch. Witches could be turned into vampires, while retaining the magic powers they had in life. Because of their abilities in magic, they may be able to overcome the limitations most vampires havethese.
In every piece of prose that they are mentioned in, they have always been shown as formidablly powerful. Usually the parents of a hybrid can be executed because it's forbidden for a vampire and a witch have any sexual relations with each other. Some vampires seek to study magic under the guidance of a mentor and eventually become witches themselves. The resulting Sim will be treated as the alien disguise, but as long as they do not remove their "disguise" and generate an alien form, they should be safe to play.
Vampires are an undead supernatural being with dark powers of the night, introduced in Vampires. Vampire-Sim hybrids can be made from a vampire and Sim trying for a baby. The baby may be born as a Sim without any vampire powers or special interactions, but may inherit vampire eyes or ears. Vampire-Mermaid hybrids can be born from a vampire and mermaid trying for a baby.
It is also possible for a bugged Sims to be created when a Mermaid and Vampire have a child, causing the dark form to override the Mermaid Form. Mermaids are an aquatic adapted species of Sims with powers around water and siren songs, introduced in The Sims 4: Island Living.
Mermaid-Sim hybrids can be made from a mermaid and Sim trying for a baby. The baby may be born as a Sim without any mermaid powers or special interactions, but may inherit mermaid skin tones if the mermaid has them in their human form. Mermaid-Spellcaster hybrids can be made from a mermaid and a spellcaster trying for a baby. The baby will be born either a mermaid or a spellcaster, but the spellcaster does have mermaid magic like mermaid's kiss or siren's lullaby in addition to the usual spellcaster powers.
Spellcaster-Alien hybrids can be born from an alien and a spellcaster trying for a baby. The hybrid will have both characteristics, alien and spellcaster. Though they won't have a disguise and changing their appearance in CAS will cause a reset and randomize their face after saving. The same applies to their outfits if they are being changed on a dresser.
Once they lost their spell powers after completing the "Rite of Dissolution", it will no longer be possible for them to become a spellcaster again. Spellcaster-Vampire hybrids can be born from a vampire and a spellcaster trying for a baby. The hybrid will have both characteristics, vampire and spellcaster. Though they won't have a dark form and the vampire powers cannot be accessed, because they are being overlapped by the spellcaster perks.
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After transforming, their hunger meter decreases. Werewolves react to the lunar cycle, a feature implemented in the same pack. During a full moon, Sims who possess werewolf powers will transform into werewolves, which can frighten nearby Sims.
Their hunger meter is left untouched when transformed. If a werewolf transformed into their natural form by full moon or when their mood is dropped drastically, they will get a moodlet Feral Change. This moodlet does not allow the werewolf to transform back to human form until time is up. The duration of having the moodlet depends on how they were transformed. Pregnant female werewolves cannot transform.
Werewolves can frighten Sims or build negative relationships with them by sniffing them inappropriately can also be done on pets [ TS3:P ] , growling at them, or complaining about their shedding. Sometimes, a Sim may whack the werewolf's nose using a newspaper. When scratching furniture in a Sim's lot, a werewolf can get scolded by the owner of the lot for acting inappropriately. At level 3 of the Lycanthropy hidden skill, werewolves can bite other Sims with a cursed bite, beginning a transformation process after which the Sim will become a werewolf.
If a werewolf has the Alpha Wolf lifetime reward, there is a new interaction which they can use Terrorizing Howl. The Alpha Wolf reward also boosts the Cursed Bite interaction; if a werewolf Sim attempts a bite on another Sim, it will never fail after purchasing the Alpha Wolf reward. However, werewolves can also build positive relationships with them, but it will depend on the chosen interactions.
For example, a werewolf can gain a positive relationship with a Witch by aiding them in hunting collectibles. The witch can instruct them to find some collectibles that are necessary as ingredients for mixing elixirs, as the werewolf is able to find collectibles much easier and faster than a witch.
A mutual partnership like this should inaugurate a strong and agreeable relationship. This interaction can increase their relationships and their social and fun motives. A werewolf can recruit other werewolves to form packs, but they must have a good relationship with them. The werewolves do not need to be in the same household to form a pack. A werewolf can also be recruited by another werewolf to join another pack.
They can also Practice fighting , which possibly builds their lycanthropy skill and increases their relationship unlike the normal Fight interaction. Once a sizable pack has been constructed, a single werewolf will be appointed the position of "alpha wolf", the respective leader of the pack.
It is unknown if this position bears any special abilities. A werewolf pack can make hunting for collectibles both easier and faster. In their natural form, werewolves can Howl at the Moon but only during night-time. They can also Hunt Solo any time, and usually they will get one or more collectibles.
They can destroy certain furniture e. The scratched furniture is still usable and can be replaced. When Sims are in their natural form, they seem to lose their table manners. As a plate of food is on a table, a werewolf will be in a squatting position and " wolf down " the food in a hurried manner. Werewolves also can eat raw meat without the need to cook it.
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